Real-time physics, neural rendering, and adaptive opponent AI —
purpose-built for the next generation of gaming and VR training.
# 91FPS Simulation Scenario Definition scenario "urban_breach_v2" { // AI-driven environment environment { map = "industrial_complex" time_of_day = "dynamic" weather_model = "neural_weather_v3" } // Adaptive opponent squad opponents { count = 12 behavior = "llm_tactical_v2" difficulty = "adaptive" coordination = "squad_ai" } // VR-optimized rendering rendering { mode = "foveated" upscale = "neural_4x" target_fps = 120 } }
Platform
From physics to AI opponents, one unified simulation runtime.
AI-driven bullet trajectory prediction, material penetration modeling, and real-time collision resolution at microsecond precision.
LLM-powered tactical decision trees that learn from player behavior, delivering unpredictable and human-like engagement patterns.
Foveated rendering with neural upscaling achieves 120 FPS per eye at 4K resolution — no reprojection artifacts, no motion sickness.
Deterministic netcode with edge-computed hit registration. Multiplayer state sync at under 10 milliseconds, globally.
Generate infinite, playable maps from natural-language prompts. Each environment is unique, balanced, and AI-validated for competitive integrity.
AI-powered hit registration analysis, skill tracking, and predictive performance metrics — real-time dashboards for players and coaches.
Developer Experience
From prototype to production, 91FPS provides the tools to build, test, and deploy AI-powered FPS experiences.
# Initialize a simulation instance from fps91 import Simulation, Scenario async def main(): sim = Simulation( scenario="urban_breach_v2", players=24, region="us-west-2" ) # Deploy adaptive AI opponents await sim.spawn_ai( count=12, model="tactical-v3", difficulty="adaptive" ) # Stream real-time telemetry async for event in sim.stream(): print(f"Tick {event.tick}: {event.hit_registration}")
# Scenario configuration api_version: "v3" scenario: name: "night_ops_warehouse" mode: "team_deathmatch" max_players: 32 ai_settings: opponent_count: 16 behavior_model: "tactical-v3" personality: "aggressive_patrol" rendering: target_platform: "vr" foveated_rendering: true neural_upscale: "4x" networking: sync_mode: "deterministic" tick_rate: 128 region: "auto"
Engineering Blog
Modern AI workloads demand a fundamentally different approach to game engine design. Here's our architecture.
How we use transformer-based super-resolution to deliver 4K-per-eye at 120 FPS on consumer hardware.
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